There's lots more too it which we'll go into at a later date. Crafting is based on templates, rather than recipes, meaning you have a choice of what materials to use which will then change the finished items stats and appearance. Yep the crafting is really deep, for example you can create a hilt separately from a blade then put them together, modify them, enchant it etc. Q: So, you guys keep talking about how awesome your crafting system is, any new details about alchemy and such?Ī: Well you can make bombs full of bees :p As to dye, however, that's still being looked at. A few things are still in flux (MD)Ī: It's worth noting that follower armors, etc, will change color as you equip new gear. Q: Are we able to dye our followers clothes different colors?Ī: More on crafting later. We will have a deep dive at some point (MD) Q: How will the crafting mechanisms work? Will it be closer to origins crafting style or 2s?Ī: It isn't really like either.
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